The human crowd simulator tool is a way for designers to measure, track and formulate understandings behind human crowd patterns and relationships. It maps and generates human movement patterns based on a series of parameters given to the tool via the script. The script parameters run on behavioral movement and science analysis, these parameters have been developed through extensive literature studies such as proxemics theory and psychological understandings of space. Our research initiative takes qualitative environmental and behavioral factors and turns them into quantified computational language. By setting varied environmental parameters and behavioral inputs we are able to develop a better understanding of the real life cases against wide-ranging design decisions before the creation of the project.
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